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Locker Key 8 – This statue is at the back of the gas station here on the map. Locker Key 7 – Simple one ot find, check the sign at this location. Locker Key 6 – There is a crashed truck near the trains at the edge of town, behind the truck you will find a statue. Look down near the corner of the garage on the outside to find the statue. Locker Key 5 – This is found near the sniper rifle parts on the northeast edge of the map. You will be near it if you do the side mission in the area. The Evil Within 2, conosciuto in Giappone come PsychoBreak 2 (2 Saiko Bureiku 2), è un gioco survival horror creato da Tango Gameworks, prodotto da Shinji Mikami e pubblicato da Bethesda Softworks. Locker Key 4 – On a porch near the Auto repair place in Chapter 3.
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Inside that elevator, you will find the next statue. Despite declaring himself as a motivational speaker and spiritual leader, Theodore is, in fact, an agent of Mobius who was in command of persuading. From Chapter 9-14 he replaces Stefano Valentini as the enemy to Sebastian before being outshone by Myra and The Administrator. After you get to the end and get your shotgun some enemies will come out of the elevator on the way back. Theodore Wallace, simply known as Father Theodore is the main antagonist of the survival horror game The Evil Within 2. This is during the side mission Rogue Signal. Locker Key 3 – The third key in Chapter 3 can be found in the armory. After you defeat the enemies, check behind the altar for the statue. 058.Locker Key 2 – This one is in the church.The episode is a one-on-one conversation between Griffith and the Idea of Evil.
THE EVIL WITHIN 2 WIKI FULL
Once Griffith's being slowly solidifies, with full understanding of his own existence, he makes one request of the Idea of Evil: "I want wings." The spirits filling the void begin to swarm Griffith, who uses them on the Idea's instruction to alter his form into his ideal self through which he can achieve his life-long goal. Thus, he gives him a simple command: "Do as you will, chosen one". The Idea of Evil simply responds that Griffith's actions shall be the ones humanity desires, regardless of what will they bring and how, by virtue of Griffith being a part of humankind's consciousness, his desire shall be the Idea of Evil's. From this revelation and another that everything he went through has been orchestrated for him to reach this very moment in time, Griffith demands what his ultimate purpose in this grand design is. When Griffith asks if this fact applies to himself, the Idea reveals that Griffith's life was been long planned through the manipulation of his ancestors to ensure his birth. The Idea explains that it was born to be the thing that humans can all blame for their hardships and suffering, and the being in turn has long manipulated world events and peoples' lives. He then asks for the reason the Idea of Evil came into being. Check out this The Evil Within 2 Locker Key Location Guide to find them all. They are hidden in statues through the chapters and can easily be missed.
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Griffith comes to realize that what he hears is the truth - he looks inside himself and finds that he does feel these negative emotions. The lockers make a return in The Evil Within 2 and you still have to find the keys to unlock them. The Idea of Evil likens it to Hell, but clarifies that the void is part of human nature as it is a gathering place for all negative human emotions. Griffith asks if humanity is the unwitting creator of the void that he finds himself in. The Idea of Evil explains that all humans have a collective sub-consciousness and that it was born from the evil within that sub-consciousness, making it essentially both God and the ego of the world. It bids Griffith to look around both it and Griffith are floating in a massive void full of the gaseous substance, which upon closer inspection Griffith sees that it appears to be the spirits of many different people. Gameplay in The Evil Within 2 is much streamlined from the clumsy and uncomfortable mechanics of the first. It is shaped like an enormous heart covered in many open eyes, its valves exuding a gaseous substance, with two valves extending from beneath it in the shape of a double helix. The article or section below may contain minor to major plot spoilers. An entity welcomes Griffith, who appears as wisps of skin, to its domain, but corrects Griffith's initial assessment of its identity it is the Idea of Evil.